
Gameplay
The player guides the characters through southern China in landscapes consisting of cities, mazes, and wilderness. The game has no overland map; entry points to subsequent locations can always be found on the current location’s screen. The storyline is mostly linear. Once the player completes the quest associated with a particular location, there is usually no reason to return (In most cases, return is impossible, as either the entrance is destroyed or you travel to the new location via a game mechanic). Hidden items and quests are available, but they do not affect the story’s progression.
When the characters engage in combat, they are taken to a separate combat screen. Battles are purely turn based. Certain ability scores of the combatants determine which party acts first, and then actions alternate between the player characters and the enemies. The actions taken during battles mainly consist of normal attacks and casting spells. The players may also defend, throw and use items, and steal from the enemies. Once the appropriate equipment is obtained, the player may also capture monsters to later turn them into beneficial items. The magic system contains the five elements of wind, lightning, ice, fire, and earth, which form the descriptors for the offensive spells, each type able to counter another. There are also spells of no elemental type, such as Li’s Wan Jian Jue (incantation of ten thousand swords).
The player’s equipment is primarily upgraded through treasures gained in mazes and acquisition from shops. Defeating monsters usually make negligible contributions to the player’s inventory, but it is the primary source of money. Healing and combat support items can be made from captured monsters as well as bought. Using poisonous insects known as Gu as raw material, the player may also manufacture various offensive poisons.
Find the download link at: Hymoo.com/Symbian-Shares

